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My Tetris Clone is done! Suggestions please!

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Hello, I just "finished" (I use the term loosely you''ll see why) my tetris clone. BlockDrop2. I''m hopeing you guys will check it out. You''ll notice that there is a lot of "meat" for a simple tetris game. I tried to impliment as many game parts as I could, even if they might not be really needed for something so small, so I have a controller and a timer class and such. I tried to do it with all OOP c++ int C++ 6.0 So if I broke some OOP rules, or if you have any suggestions as to how to attack it better I''d like to hear them. I have a small bug in the destruction of full lines and the falling of the lines above. But I have only been able to duplicate it a few times, and I read through the code and I just can''t find it. So if one of you can figure it out that''d be great (hence not quite finished). An alternative would be a different way of destroying full lines and dropping the lines above, mine seems a little messy. Well here it is! P.S. YES I know some of you want left and right sticky keys, I have already been informed of that. =) And a compiled version is included. BlockDrop2 - Newb Programmer: Geek++

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I like this game. I think it is a real Tetris game. But don''t publish it! Or the company that made it will sue you!
Good luck in your programming career. If you looking for a team, check mine out!


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