Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

GeekPlusPlus

My Tetris Clone is done! Suggestions please!

This topic is 5245 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I just "finished" (I use the term loosely you''ll see why) my tetris clone. BlockDrop2. I''m hopeing you guys will check it out. You''ll notice that there is a lot of "meat" for a simple tetris game. I tried to impliment as many game parts as I could, even if they might not be really needed for something so small, so I have a controller and a timer class and such. I tried to do it with all OOP c++ int C++ 6.0 So if I broke some OOP rules, or if you have any suggestions as to how to attack it better I''d like to hear them. I have a small bug in the destruction of full lines and the falling of the lines above. But I have only been able to duplicate it a few times, and I read through the code and I just can''t find it. So if one of you can figure it out that''d be great (hence not quite finished). An alternative would be a different way of destroying full lines and dropping the lines above, mine seems a little messy. Well here it is! P.S. YES I know some of you want left and right sticky keys, I have already been informed of that. =) And a compiled version is included. BlockDrop2 - Newb Programmer: Geek++

Share this post


Link to post
Share on other sites
Advertisement
I like this game. I think it is a real Tetris game. But don''t publish it! Or the company that made it will sue you!
Good luck in your programming career. If you looking for a team, check mine out!

WICKED PUBLISHING!
INDEPENDENT PUBLISHER
AND GAME DEVELOPMENT TEAM
Ben@Wickedarcade.co.uk

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!