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XFile Problem (with image)

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Hi all, I''m cracking up trying to get my head around creating animated characters for a game I''m trying to develop. My idea is to create the characters in 3DS MAX, including bones and animations, then export these characters to .x files. I''ve modelled a character that walks perfectly in max but when I export it (using PandaSoft) it gets a little messy when I view it with the mesh viewer facility. There''s an image of the x-file here Problem. As can be seen in the image one arm and one leg work fine but the other two are all over the place even though they look fine within max. Both sides were modelled/rigged/animated in exactly the same way so I''ve no idea what I''m doing wrong. Is there any specific bone hierarchy that should be followed within max? If anyone has created an animated .x file and has come up against this problem I would be VERY greateful for any advise. Any assistance at all would be great.

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Guest Anonymous Poster
My first suggestion would be to try a different exporter. Use the one that comes with directx instead of Panda?

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Thanks for the replies. I initially thought the exporter was the problem as well but I''ve just discovered that if I mirror or copy bones in max then these bones get messed up when exported. Creating new bones each time seems to solve the problem. I figured I''d post this solution in case anyone else has the same problem..

Take it easy...

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