• Advertisement


This topic is now archived and is closed to further replies.

MSN 6 not triggering correct Win32 msgs?

This topic is 5151 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi all, Just been writing a D3D9 based windowed-mode application... nothing overly complex beyond "attaching" D3D to a Win32 target... But, to keep things clean I track minimize/restore and focus changes - pausing/resuming graphics rendering accordingly. All works a treat... except with MSN 6 For example, I run my application... I click on VC++ in the background (my app. loses focus) and the engine pauses, resuming again when I select my app again. Now, I run my app. and switch focus to an MSN-6 conversation window and it pauses (lost focus). I click on my window again... and it doesn''t resume.. I have to minimize/restore OR select/deselect another window to get it back. Weird eh? anyone got any clues? it aint a problem that I''m too bothered about fixing... but it''s somewhat confusing as to why only (of the programs I''ve tested) MSN-6 does this. Jack

Share this post

Link to post
Share on other sites

  • Advertisement