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MSN 6 not triggering correct Win32 msgs?

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hi all, Just been writing a D3D9 based windowed-mode application... nothing overly complex beyond "attaching" D3D to a Win32 target... But, to keep things clean I track minimize/restore and focus changes - pausing/resuming graphics rendering accordingly. All works a treat... except with MSN 6 For example, I run my application... I click on VC++ in the background (my app. loses focus) and the engine pauses, resuming again when I select my app again. Now, I run my app. and switch focus to an MSN-6 conversation window and it pauses (lost focus). I click on my window again... and it doesn''t resume.. I have to minimize/restore OR select/deselect another window to get it back. Weird eh? anyone got any clues? it aint a problem that I''m too bothered about fixing... but it''s somewhat confusing as to why only (of the programs I''ve tested) MSN-6 does this. Jack

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