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Scripting Languages!?

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I was originally going to roll my own scripting language, but there are so many to choose from, why should I? In fact, there are so many plug in scripting languages, they almost topple the amount of distos of linux. on gamedev.net''s front page has featured CaLua, MonkeyScript, and now AngelScript. I want a light weight scripting language that is excellent with text handling(for my RPG), and at the same time, not python. What should I be looking for? Any easy to use Scripting langauges I should look into? ~~~~~ "One Reality is worth one thousand dreams" Download and play Slime King I.

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quote:
Original post by dede
I want a light weight scripting language that is excellent with text handling(for my RPG), and at the same time, not python.


Awwwwwww... crap.

Note - python is only 175k !


“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.”
— Brian W. Kernighan (C programming language co-inventor)

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quote:
Original post by Programmer One
I was paid to say this:

SHilScript.

I once wrote an assembly-like scripting language.

Man. Was that a bad idea.
No documentation makes baby Jesus cry.



~~~~~
"One Reality is worth one thousand dreams"
Download and play Slime King I.

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quote:
Original post by Fruny
quote:
Original post by dede
I want a light weight scripting language that is excellent with text handling(for my RPG), and at the same time, not python.


Awwwwwww... crap.

Note - python is only 175k !
I don''t want an entire language, I just want barely enough to implement a simple FA IA, open doors, and process what the characters are saying to eachother.



~~~~~
"One Reality is worth one thousand dreams"
Download and play Slime King I.

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i wud agree with hplus0603 .... lua is small light weight, easy to learn, easy to use and has reasonable documentation(although i am not satisfied with it) and an active miling list ...
it wud serve ur purpose well.....

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quote:
Original post by Programmer One

I once wrote an assembly-like scripting language.

Man. Was that a bad idea.


why? i recently finished a assemblylike compiler and virtual machine, and it works splendidly. i regret nothing.

but then i guess i just like reinventing wheels.

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quote:
Original post by CheeseWeaver
quote:
Original post by Programmer One

I once wrote an assembly-like scripting language.

Man. Was that a bad idea.


why? i recently finished a assemblylike compiler and virtual machine, and it works splendidly. i regret nothing .

but then i guess i just like reinventing wheels.
Because scripting isn''t something you want to do in a cryptic ASM language.


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quote:
Original post by flangazor
TinyScheme is dandy.
Looks interesting, however, my brief experiences with Lisp, reminds me that Lisp''s character manipulation is somewhat awkward.

The manipulation of Text is just as important as in-game events, however, I might be able to push the functions that manipulate text in C++, and then use Scheme for 100% game events and logic.

That might be an interesting idea there...



~~~~~
"One Reality is worth one thousand dreams"
Download and play Slime King I.

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You can also use Scheme to store data in an XML-esque manner. Even functions. I think you may have read SabreMan''s pushing of that idea.

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Ummm... If you have problems with all of these scripting languages that already exist, and there''s not one you can decide on, I''d say that by the time you figured out a good one you could''ve already written your own.

----------------------------------
"There are 10 kinds of people in this world, those who know binary, and those who don''t"

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