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xyz

direct3d longhorn ui?

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Hi, I heard the Longhorn UI is being developed using Direct3D... is it better than the, for example, WinXP approach? Why? Thanks

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It could be better because a lot of graphics computation will be done by the vga (freeing a lot of cpu job). Also the new win/gui will be a vector engine, in this way the look of the desktop will be nicer at high resolution (please stand up how is satisfied by the big/very big win char rapresentation).
I don''t know if the new gui could fight with fullscreen d3d application (consider the "old" win32 game), I hope no.

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quote:
Original post by xyz
Hi,

I heard the Longhorn UI is being developed using Direct3D... is it better than the, for example, WinXP approach? Why?

Thanks


Yes because it keeps video calculations and rendering where it belongs... on the video card =]

The days of 2D rendering/acceleration are now over, considering even operating systems will be rendering in 3D.

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Keep in mind, although the "Avalon" will be using Direct3D for hardware acceleration of UI elements, The developer will likely not know it. XAML is being crafted so that people just focus on the app UI, they don''t have to worry about anything else such as how and why it''s being rendered.


Joel Martinez
http://www.codecube.net/

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hmmm... just guessing how paint events will be overridden...

[edited by - xyz on January 13, 2004 11:45:59 AM]

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there will not be any visible d3d code..

most of the graphics can be described directly with XAML descriptive languages, and the rest, well, gets some sort of GDI style interface, just full OO, and much more modern, of course.




If that''s not the help you''re after then you''re going to have to explain the problem better than what you have. - joanusdmentia

davepermen.net

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