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Advice about what kind of AI focus to use on turn based strategy AI

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This is my last practice before I become an Engeenier, and I''m doing a turn based strategy game. I already design most of the system using UML, but now I hav to develop the actual game and I really don''t know what tool to use, probablt VC++ but I need dsome graphical power so maybe VB with flash would be OK too; also I need to implement the AI algortithms so I probably need something like MatLab. Any suggestions??, I also didn''t plan any specific AI focus for the project, I need the product finished by Maym any comments about it??

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Keep it as simple as possible. What languages do you know? Use them -- don''t try to learn something new. Do you know anything that does graphics?

You can implement your AI algorithms in any language you want -- C++, VB, etc. Don''t worry about tools. Pick a task (say, your graphics), and write it.

Your timeline is pretty short, so just go with what you know and keep everything as simple as you can.

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Ok, well, thanks for the reply.
I know C++ pretty well, with that in mind, how hard could it be to learn VC++?, or should I learn VB (because it is, I think, preety easy to learn [byt hard to master]).

Is VC++ powerful enough to work with sprites and images as easily as Flash??, I really wanna learn VC++, because on the game industry they ask for VC++, C++ knowledge.

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VC is not a language -- it is the name of a compiler/IDE, etc. It doesn''t give you anything over C++ (speaking generally, as it does include various libraries which do help such MFC libraries).

It is definitely not a silver bullet that will let you put a graphics app together with extreme ease, unless you want to learn some of the support libraries or work in win32 system calls.

I don''t know of any libraries for C++ that are designed for Flash like manipulation, though there may be some. Either way, this is getting more and more off topic for this forum.

Is there anything AI specific we can answer?

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