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amish1234

Jim, I bought your book!

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I just bought Advanced Animation with DirectX. I didn't realize the author was the moderator of the directx forum. [edited by - amish1234 on January 13, 2004 12:20:01 AM]

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Yeah these guys have a lot of books. I also think the OGL game programming book in the LaMothe serious was written by the GameDev.net founders, or they had a say it in, or something.

That is what attracted me to this website is the wealth of knowledge here.

Btw, do you have any reviews on the book yet? Or, how is it so far?

[edited by - codeguy on January 13, 2004 3:18:24 PM]

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I haven''t started reading it. I was going to this weekend, but I''m going to a LAN party and going snowboarding, so I won''t get much done.

___________________________________________________________
Proceeding on a brutal rampage is the obvious choice.

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It''s a good read. I wish it had been updated for D3DX9 better before ship--it still talks about D3DXSkinMesh in some parts, and doesn''t really cover the changes made to D3DXSkinInfo. It also completely fails to mention the D3DX animation blending subsystem (he rolls his own), which may be just as well since it took some changes in the summer update (but is well worth learning).


I like pie.

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quote:
Original post by Raloth
his

name

is

JIM


Just realized this!!!! Oh teh nos!

Subject has been edited.

[edited by - amish1234 on January 13, 2004 12:20:16 AM]

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Jeff!!! Lol, I''m readin it at the mo. Pain in the arse trying to work through the examples and building your own parser since 1) the code is not on the disk - only the `finished` parsers and functions are on the disk. And 2) there are some bugs in the printed code (I dont have the book to hand otherwise I''d post them here). He also says you shouldn''t use translation in the animations...erm I''m an animator (that codes for a hobby ) and that''s big pile of SHIT you stated there Jim! We use translations all the time on bones for Squash and Stretch, because unlike scaling, the joints below are not distorted by the transformation! Any road, the books great otherwise, just make sure you can get your head around recursive functions...there''s loads of em. It does also highlight one big thing though...what a freakin mess microsoft have made of the animation system in DX. Ouch!

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