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Squirell

SDL Tutorials

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im trying to learn SDL. But there is like zero tutorials out there so far the only good ones i have found are the cone3D one and the refrence that comes with SDL. Could some one help me out by giving me suggestions for tutorials?

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Con3d is the only website i have come across that does SDL tutorials (decent ones anyway).

I''m not a great fan of the coding style used or the way the author goes about things but the tutorials are still an excellent reference for getting started along with the SDL documentation. I would recommmend going through the tutorials if only to get a sense of how SDL can be used then any other problems you can always post back here and we can try and help you as best we can

My 2D game engine

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http://www.overcode.net/~overcode/writing/plg/local/release/plg-final-pdf-no-really-i-mean-it-this-time.pdf this is link to free ebook on Linux game programming. Large sections of the book, deal with SDL, and since SDL is cross platform....

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The linux book is fine. Just focus on the section "Mastering SDL" All the code worked for me. Good luck.

"If you are not willing to try, you will never succeed! If you never succeed, are you really trying?"

Grellin

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I looked at the section and it seems more indepth than most tutorials I read. Although I read some reviews on the book and very few were good. How would you compare this book to Cone3D''s tutorials? Is it better, does it actually make a full game(not jsut demo''s, I plan to read just the mastering SDL part).

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Like most things in programming there are going to be multiple ways to do something. Both the book and Cone 3D are good places to start. I would look at both to get more options under your belt. Also the SDL website has a good doc file on it that will answer a lot of questions.

"If you are not willing to try, you will never succeed! If you never succeed, are you really trying?"

Grellin

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quote:
Original post by Unidentified
About the Linux Game Programming book, is it a big hassle to port the code to windows, or is it cross platform?


As has been previously suggested, just focus on chapter 4. "Mastering SDL"

This section is 100% portable.

Its also a good idea to join the SDL mailing list. Its great resource.

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