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as a follow up to my earlier posts i am now using the nehe basecode. i am testing the setup with a single quad right in front of the camera. when i run the program all i see is a faint, vertical, white scratching. it looks like the pause effect on a VCR but vertical. getting a picture yet? does anyone have an idea what could be going on? im using a ati9600xt, amd2000XP, xp pro, 512mb pc3200, vc++6 thanks

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Guest Anonymous Poster
Maybe you didn''t translate back into the scene any before you drew your quad polygon & its messing with the near clipping plane. In other words...

glTranslatef(0.0f,0.0f,SomeNumber); //maybe SomeNumber = -5.0f
//DRAW POLY HERE

If this seems stupid to you, then ignore this post, but I have done some VERY stupid things in my time

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i tried the translate thing several times in every direction but i get nothing. it was useless on my part because a have a way to move anywhere in the scene. i have tried both windowed and fullscreen mode and i still get those odd lines. its not an old monitor. although to be safe i tried it on my other monitor.

is it possible that there is something wrong with the pixel description or something dealing with making windows and opengl get along (ie initializing)?

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O...M...G... im i found the problem. it was a id10t error. i left out glLoadIdentity()!!! just like those pesky semicolons. thanks anyway guys and girls
-adam

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