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Using volumetric textures for animation

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Hi! I want to add some billboarded plants, with animated textures to my scene. I''m using an volumetric texture, that stores every frame of the animation in an layer of the texture. In each rendering pass the w-coord of the texture gets transformed, using an vertex-shader. This way i''m saving some SetTexture-calls and i don''t need to lock the VB every frame. Is this a good approach for using animated textures? Want to fetch some opinions... TNX ahead.

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A little hard to say. On one hand, you''re saving video bandwidth by not transferring all the animations every few frames. On the other, you''re keeping a volume texture in video/AGP memory, which is a huge chunk for a still-frame effect.

Does it work? Framerates? Comparisons?

I like pie.

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