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display of digitally captured video?

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I wanted to get feedback on how to use openGL for display of digital video, captured and not created with vectors & rendering. I haven''t come across any samples directly targeted for this type of application. The closest NeHe example I think I see is the #35 ''Playing AVI Files In OpenGL'' In this, the AVI DIB data is texture mapped onto a background as well as an object. is texture mapping the best method to display image sequences? my 1st approach was to try glDrawPixels, which works but is somewhat slow. 2nd, I''ve tried glBitmap but I can''t get the settings correct and am about to shoot myself. I''m displaying both color (standard stuff, like broadcast) and black&white video (from ultra high resolution or scientific cameras). I looked at openML, this is just getting going and may have some hope in the future. Maybe openGL isn''t the best method but I was hoping to at least benchmark it. Any advice?

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