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Texture sphere is messed up?

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1 of 2 things are happening.

1. You are crossing your far clip plane that you set in the perspective matrix. Change this by setting the far clip plane further.

2. Mipmapped textures are adjusting your texture, making your sphere appear rippled.

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quote:
Original post by DevLiquidKnight
must be mipped mapped textures any way i can solve that?

What you describe seems to me like texture swimming, which occurs as a result of *not* using mip-mapping. Are you using mip-maps?

Muhammad Haggag

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I dont think im using mipmaps im just loading the textures and a .x file mesh just as described in the SDK tutorial on loading meshes, I load them but when i move my camera around and go out really far the mesh begins to have like erm i dont know how to describe it it looks like ripples..

Here is a link to a image of what is happening:
http://www.geocities.com/zerglingunderground/images/mesh.jpg

[edited by - DevLiquidKnight on January 16, 2004 1:04:48 AM]

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Does the sphere mesh contain texture coordinates? In the past, I had similar effects when I used D3DX-generated spheres directly. They don''t have texture coordinates.

And if you''re loading the "sphere.x" model that comes with the SDK, I don''t think it contains texture coordinates either.

Muhammad Haggag

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acutally i created a geosphere in 3ds max and just exported it with panda exporter after putting a texture on it

[edited by - DevLiquidKnight on January 16, 2004 2:17:27 AM]

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