OO-analysis & Design GUI

Started by
3 comments, last by jkeppens 20 years, 3 months ago
Hi all, I''m planning on creating a GUI framework in OpenGL for an endwork project for school. We have to include an OO-analysis & design document together with the code. I''m a programmer and can code pretty good, but I am terrible at making a good analysis/design document. I was wondering if there are people out there (analysis-gurus) that could help me out with this part of my endwork. Don''t get me wrong : I don''t want you to write the doc for me, I''m looking for someone I can ask questions about HOW to do things.
Advertisement
This is more a question for the Software Engineering or General Programming forum. Game Design is an entirely separate discipline from what is called software design. I would have thought that any school expecting you to do analysis and design would have given you guidelines on how to do it, however.

[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
Mmmm... they do give pointers, but when you ask them something specific they don''t seem to know the answer...
If you ask a specific question, maybe we can then help.

I don''t see any question being asked in your post.


Kami no Itte ga ore ni zettai naru!
神はサイコロを振らない!
Seriously, get a book on UML.

This topic is closed to new replies.

Advertisement