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Matheass

Rotation matrix

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Matheass    122
I was looking on the math of matrixcalculations of openGL, espesially the calculations of modelview-transformations. I looked at the online version of the Red Book, Appendix F. I can''t understand the calculation of the rotation matrix: - What''s the T? - What''s uu^T? - What''s I-uu^t? Thank you for help!

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