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Andy Reno

Textures or Materials?

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Andy Reno    122
I''m not sure if I should use textures or materials for some of the objects in my game (modeled within 3ds). Whats the diffence - specifically in D3D scene? All feedback welcome

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You should use both. Materials define the gloss, alpha blending, brightness, etc., wheras textures are the paintings on the object, what the surface actually looks like.

[edited by - Erzengeldeslichtes on January 15, 2004 6:30:52 PM]

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Supernat02    604
Make sure to do the lighting tutorials with the materials. If you don''t have lighting on, the material doesn''t get used. I think that''s true anyway...man too much work, my head hurts, time to go home!

Good luck Andy!
Chris

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DrunkenHyena    805
quote:
Original post by Supernat02
If you don''t have lighting on, the material doesn''t get used.


That''s true. Really what the material does is define how the surface interacts with light. So if there is no light, it has no effect.

Stay Casual,

Ken
Drunken Hyena

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