OpenGL triangle coordinates

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1 comment, last by RavNaz 23 years, 9 months ago
Ive exported a .map file from worldcraft, and initially took the first 3 sets of coords just to see what the triangle looked like. However I just get a blank screen the coords I''m using are: -128 128 128 128 128 128 128 -128 128 I think its because the coords are out of range of what can be viewed on the screen. How do I change this?????
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Use glTranslate(x,y,z) if you are using OpenGL and put it closer...
ya, that would be WAY out of range. might want to scale it down or something.

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