Economics of MMO, avoiding inflation

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19 comments, last by usser 20 years, 3 months ago
Sources and sinks makes for a reasonable way to create a game, but not to create an economy.

If you want your online economy to work as well as the real economy, you have to make it exchangeable to the real economy, meaning that you can "cash out" to US dollars, and also "buy in" with real US dollars.

Yeah, that means Mr Moneybags can get his full Rubicite for the price of a credit card swipe. Economies are like that.

The corollary is that you have to be able to back all your gold pieces in US dollars. Makes you think twice about the design of the resources system in your MMORPG. And puts a real price tag on duping bugs :-)
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