Archived

This topic is now archived and is closed to further replies.

Tree Penguin

glScalex and normals

Recommended Posts

RipTorn    722
so if you do use glScale and you want your normals to stay unit length, use glEnable(GL_NORMALIZE). Otherwise your lighting blows up.

[edited by - RipTorn on January 17, 2004 7:50:08 AM]

Share this post


Link to post
Share on other sites
chawk    122
I had a feeling normals were affected by a matrix (the modelview), but what exactly is the transposed inverse of the modelview matrix?

Share this post


Link to post
Share on other sites