hardware accelerated 2D games engine

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18 comments, last by haaf 20 years, 1 month ago
Hi! I''ve written a lib, may be it will be useful for some people Here''s the short description: HGE is a simple yet powerful hardware accelerated 2D games engine. HGE features system layer: hardware accelerated 2D graphics, sound and music playback, user input, resources management, timing functions, initialization and log files access. Plus a set of helper classes: Sprites, Animations, Fonts, Particle Systems, GUI, Vectors, Colors, Bounding Boxes and collision detection. Advanced 2D Particle Systems Editor included. HGE will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE is free for non-commercial use. The lib homepage: http://hge.relishgames.com I need your feedback, please
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Hi!
(Sorry, i''ve posted the first message to the wrong
forum, but I guess I better continue this topic now)

I''ve released HGE 1.2.

The new release includes support for Visual C++ (6.0 and .NET), Intel C++, Borland C++, Borland C++ Builder and MinGW32 compilers. The new features are: clipping rectangles, mouse wheel tracking, sprite flipping and font scaling. Also, precompiled examples now included.

Visit: http://hge.relishgames.com

Please, send your feedback.
Hey !!!

This is a great lib for 2d!!.

I have some questions about this lib :

.- In which language was developed
.- How many years do you have programming ?
.- This lib was developed with DirectX 9 SDK ?
.- Do you have planned release some kind of source code ?
.- How do you learned graphics programming ? books?
.- This lib was programmed by you ? or a group of people.

Thaks

Just in case : brunogmd@hotmail.com
Bruno B

.- In which language was developed

HGE was written with Visual C++

.- How many years do you have programming ?

Dunno exactly I had a break in my coding experience

.- This lib was developed with DirectX 9 SDK ?

No, HGE was developed with DX8 SDK to lower
the system requirements. A lot of users still
don''t have DX9 installed.

.- Do you have planned release some kind of source code ?

HGE includes some tutorials right now.
I also plan to include some sample games
with full source code in the next release.

.- How do you learned graphics programming ? books?

I guess the most relevant knowledge source is a web sites
like GameDev. They have lots of tutorials, source code and good people wandering around

.- This lib was programmed by you ? or a group of people.

Mainly by me, but some people surely helped me.
hmm, hardware accelerated: 6 fps on 1,2 gHz AMD 128MB ATI RADEON 9200SE DirectX 9.0. Very strange!

[edited by - Yosepp on February 9, 2004 12:53:52 PM]
Cool library, though i prefer using my own , works great: 120 FPS on a 900Mhz Athlon, 128 RAM, Radeon DDR, DX 9 under Win2K

quote:Original post by Yosepp
hmm, hardware accelerated: 6 fps on 1,2 gHz AMD 128MB ATI RADEON 9200SE DirectX 9.0. Very strange!

[edited by - Yosepp on February 9, 2004 12:53:52 PM]


Yeah, this is strange for sure
The engine runs fine on a lot of video cards it was tested with.
And what code produces these 6 fps?
What OS are you running?
Have you any ideas what is the problem?
windowed mode fps is nothing. coz that is not real fps.
coz no matter how high your fps in wnidowed mode,the real update per second is based on ur monitor refresh rate.
somebody tell me how many fps in fullscreen using this engine?
The FPS may vary in a very broad range depending on your video card and the scene you''re rendering. With a middle class GF2MX I get FPS from 40 to 800 depending on what and how I am rendering.

HGE does it''s rendering with all the recommended optimizations and you shouldn''t encounter any problems with FPS in a real project.

The bottleneck is just video card''s texture bandwidth,
so if you use small textures - FPS is virtually unlimited

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