DXT compression
I need a tutorial/code about compressing RGB image using the DXT format. I tried google but found nothing.. >_<
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
I wasn't able to find anything about compressing DXT images but I did find the code to decompress them on nVidia's site. Maybe you can reverse it and get something working.
Also I found a good amount of information about the format in the OpenGL Extension Registry.
nVidia's DXT Decompression Code
OpenGL EXT_texture_compression_s3tc (Look near the bottom)
[edited by - Reaptide on January 17, 2004 2:38:19 PM]
Also I found a good amount of information about the format in the OpenGL Extension Registry.
nVidia's DXT Decompression Code
OpenGL EXT_texture_compression_s3tc (Look near the bottom)
[edited by - Reaptide on January 17, 2004 2:38:19 PM]
I found this one
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
if i remember correctly there is some complete documentation and source from S3.. dont know where thou
also there is this:
s3tc-boxen
also there is this:
s3tc-boxen
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