Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Ketchaval

Dualshock / rumble pack brainstorm?

This topic is 5325 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What can we do with console style "vibrating" joypads? Some games use them for explosions. Some when you take damage. Some use them to represent heartbeats, whuch seems cool. Maybe have a game with an invisible enemy that you can detect by the frequency of their heartbeat (ie. as it gets nearer the pad vibrates more frequently)?

Share this post


Link to post
Share on other sites
Advertisement
The Legend of Zelda: Ocarina of Time had an item you could get called the "stone of agony", which would make the rumble pack pulsate as you got close to hidden secrets. If you were walking around and it started to actuate, you would feel around, metal-detector style, until you were on the apex of the disturbance, and then you''d try bombing, or hammering, or playing a song, or whatever. It was neat.

I like using it in place of a meter. Say you''re holding a bow at full draw for ten minutes. Gradually, your muscles would fatigue and your aim would suffer. Using the vibration to convey that, rather than just turning something red or having a decreasing bar, would be neat. Or use it will ledge hanging. If Solid Snake''s muscles started to twitch after a few seconds of dangling by his fingertips, or after too long under water, it would beat an endurance or oxygen meter by a damn sight.

Share this post


Link to post
Share on other sites
quote:
Original post by Iron Chef Carnage
If Solid Snake''s muscles started to twitch after a few seconds of dangling by his fingertips, or after too long under water, it would beat an endurance or oxygen meter by a damn sight.


Yeah that would be a good feature. combining visual and tactile feedback would be better than a meter, which doesn''t seem to fit in with the fairly minimal GUI.

I never bought a rumble pack for the N64 since it seemed like a waste of money but the default PS2 controllers have them built in.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!