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OpenGL Does OpenGL support multiple vertex stream tweens?

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I'm wondering if you can set multiple vertex streams in OpenGL like in D3D, and tween them with a tween factor? Or am I going to have to do it manually? [EDIT] For an explanation of what I'm trying to do, see the Dolphin sample in the DX SDK. [edited by - Promit on January 18, 2004 2:24:47 PM]

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