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micon

C# engine

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is there a library or graphics class for c#?, sdl, csgl and all thoes take to much time to set up, and i have a tight schedule for the game im working on. Any help is greatly appreciated, thanks.

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quote:
Original post by micon
is there a library or graphics class for c#?, sdl, csgl and all thoes take to much time to set up, and i have a tight schedule for the game im working on. Any help is greatly appreciated, thanks.


Libraries:
Managed DirectX
TaoGL

Engines:
Axiom Engine (http://axiomengine.sourceforge.net/)
ExoEngine (http://www.exocortex.org/3dengine/)

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thanks for the replies, dx9 still takes a bit to much time, i need something i dont need to write a bunch of base code and whatnot for. What is this TaoGL? i searched on google, but turned up nothing. Thanks again.

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Tao.OpenGl is my OpenGL binding. You can find it on my site http://www.randyridge.com/Tao/Default.aspx. However my host has been having issues, I'll be moving the site the middle of next week. You may want to snag the dll's from Axiom's CVS since you may have trouble until the hosting situation is resolved. It's not entirely clear what you're attempting to do, however. I don't exactly understand what 'too much time to set up' infers. You can go from 0 to triangle in about 20 seconds with Tao and its SimpleOpenGlControl (see the tutorial on the page) though. Though I suspect with any of the others you mentioned you could do the same.

Ridge

[edited by - Ridge on January 18, 2004 3:19:38 PM]

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Yeah, as I said hosting issues. I should be moving the site on Wednesday and hopefully the DNS entries will be updated by Friday. In the meantime I put the setup for the 1.1.0.0 version here: http://www.randyridge.com/Tao/Tao.Framework.Setup.msi and you should be able to get to that. Hopefully I''ll have a new version out sometime soon as well, was scheduled for the end of the month, but with the move it''ll probably be delayed somewhat. If you like you can build the latest yourself, the source is available at http://vaultpub.sourcegear.com.

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Tao.OpenGL is the only way you want to do OGL with C#, trust me.

The others are not bad, but Tao seems to be the best all around after looking at it and playing with it.

Either go Tao or MDX.

I don''t quite understand your "takes to long to set up DX basecode" theory, because setting up MDX in C# is about 10-15 lines =]

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I would suspect you''re using Visual Studio .NET 2002? If so someone''s writing a tutorial on how to recompile the library under .NET 1.0 as I normally compile it under 1.1 and thus the references link to the 1.1 versions of UserControl and various other Windows Forms libraries, which the designer uses to load the control for display. I''ll see if I can get 2002 installed this week such that I can provide a 1.0 version of the library.

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Guest Anonymous Poster
Ridge, since your website is not working ATM, I''d like to ask if Tao.OpenGL works in MONO or dotGNU.

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SDL.NET: cs-sdl.sourceforge.net
Works in Linux and Windows if the original library is installed or supplied.

Tao.OpenGl
Works great in Linux+mono. Also needs the original library.

-

I haven''t yet used Tao.OpenGl, but I do use SDL.NET for some time. The SDL.NET maintainer is talking about a possible merge with Tao (Tao.Sdl).

SDL.NET 1.5 is not yet full grown. SDL.NET 2 (or maybe Tao.Sdl 1) might become a very very good library!

-
CL Game Studios. Probably.

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SDL.NET: cs-sdl.sourceforge.net
Works in Linux and Windows if the original library is installed or supplied.

Tao.OpenGl
Works great in Linux+mono. Also needs the original library.

-

I haven''t yet used Tao.OpenGl, but I do use SDL.NET for some time. The SDL.NET maintainer is talking about a possible merge with Tao (Tao.Sdl).

SDL.NET 1.5 is not yet full grown. SDL.NET 2 (or maybe Tao.Sdl 1) might become a very very good library!

-
CL Game Studios. Probably.

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