ok...
resume: i''ll make for each frame of the animation 1 displaylist.
right? this means, that i takes more RAM, but i wouldn''t have to rotate and transform and loadidentity() that much at runtime....
ok,
thx a lot for all of your help...
cya around,
Phil
push/popmatrix()
All you will have to do is orient the model in your world with translate''s and rotate''s and then call the display list of the proper frame of animation. Good luck.
I wanrned you! Didn't I warn you?! That colored chalk was forged by Lucifer himself!
I wanrned you! Didn't I warn you?! That colored chalk was forged by Lucifer himself!
One thing to note, once you have built the display list, you can get rid of your vertex info (saves RAM that way).
Morgan
Morgan
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