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Paul Cunningham

Stock Market RPG Characters

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Just had the craziest thought in terms of online RPGs What if the Player out-of-game could invest game credits on a Character. So the Character has a out-of-game game-value. So if a player who has done well with there character could sell shares in there character to raise more money for their next character. So people buy and sell shares in other people Characters to get more game-money to make better characters. It could also be done so that money that is picked up in-game by a character could be used for paying dividends to the players who have invested in his/her character. I love Game Design and it loves me back. Our Goal is "Fun"!

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Landfish    288
You''d think I would hate this idea, paul. Actually, I quite like it. It seems lik a poigniant satire on the matertialist nature of most MMORPGs. Hey, if you really must worship the capitalist moneygod, you may as well be up-front about it.

======
"The unexamined life is not worth living."
-Socrates

"Question everything. Especially Landfish."
-Matt

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Yeah, well i was actually thinking about the issue of Character Death when the idea struck me. Maybe the idea would be more suited to Online Deathmatches. But i kind of like playing with money and RPG Characters.

Maybe theres gods making money off our dismal lives in some other cosmos out there It''s a sure bet Paul won''t get...

I love Game Design and it loves me back.

Our Goal is "Fun"!

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Dak Lozar    122
OK, it''s early Monday morning for me... but this has cheered me up. This is the craziest hairbrain ideal... I think it''s a cool ideal
LMAO


Dave "Dak Lozar" Loeser

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kressilac    110
I would have to agree with Dak. This is a wild idea. Wonder if it could actually work.

Kressilac

ps How many of you have lost sleep over Diablo II?

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Ingenu    1629
A player receive points he can spend for his next character.
Playing a vilain will provide points too.

This can lead to a 100% PC world.
Only players in the world, even the least goblin will be a challenge to kill and can be unpredictable.

I designed that thing for a MMORPG based on my fantasy Fédia World.

This is of course a summary of what I choose, not the whole system.


-* So many things to do, so little time to spend. *-

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Dak Lozar    122
I''ve thouhgt about this most of the morning... (along with my usual work ) and have to say this is (IMHO) a better ideal than I initilally laughed about.

I only have one item that I disagree with in your post. You said to help fund his next character. I think that creating money for your next character is wrong. I think the money should go for funding the character in question. I also think that if you made this a part of the game... it would be even better. Of course, you could build web access into this so a player could check out his latest stock value etc...

Anyway, still a great ideal!



Dave "Dak Lozar" Loeser

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Dak Lozar    122
quote:
Original post by kressilac

I would have to agree with Dak. This is a wild idea. Wonder if it could actually work.

Kressilac

ps How many of you have lost sleep over Diablo II?



Hmmm your not stuck on D2 are you? That''s scary
I''m not into it as much as I was, remember I played for two weeks during the stress test

You need to get more sleep. Or better yet finish the minutes from last weeks meeting [punch]




Dave "Dak Lozar" Loeser

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quote:
Original post by Dak Lozar
I only have one item that I disagree with in your post. You said to help fund his next character. I think that creating money for your next character is wrong. I think the money should go for funding the character in question. I also think that if you made this a part of the game... it would be even better. Of course, you could build web access into this so a player could check out his latest stock value etc...



Well, this is just the way is see it, naturally it can be done differently but what i was thinking was this: The player acts as the director of his or her character and is thus entitled to payment in game credits. The payments system would have to be hardcoded with the game logic. So the Player build-up an account of game credits the they can use to invest in other peoples character etc.

I guess you could take the Player out of the equation and do it all with the character but to me it''s kind of wrong becasue the characters are ingame ants and we''re (the player) the gods and i kind of find it amusing to gamble on characters fortunes

Either way it would/could be done, and it would interest me to see if it brings people in and keeps them!


I love Game Design and it loves me back.

Our Goal is "Fun"!

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How about the idea that instead of taking money off (real) people so that get a certain amount of time, they pay for a character. Then place this stock market idea on top of that.

I love Game Design and it loves me back.

Our Goal is "Fun"!

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Dak Lozar    122
quote:
Original post by Paul Cunningham

How about the idea that instead of taking money off (real) people so that get a certain amount of time, they pay for a character. Then place this stock market idea on top of that.



I''m not sure I understand this right... are you saying that instead of a monthly fee you would run a stock market instead?
I''m not sure how you could handle this... but, it is a unique ideal... please elaborate!




Dave "Dak Lozar" Loeser

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ahw    264
Paul, I was gonna treat you of capitalistic american fat couch potato bastard. But I remembered you are australian ;P
You really seem to have something with money haven''t you. Well, but I kinda like your idea, now that you rephrase it with "instead of paying a monthly fee".
I don''t like the idea of monthly fee, because people who don''t play that much don''t get for their money, because people that suck at the game spend the same money that people who kick ass, but have a not so good time.
On the other hand, what you are proposing is quite similar to my idea of giving the player an account and some sort of experience system that wouldn''t be directly related to the player''s character ingame. This would be a good to counter the effects of losing a highly skilled character (I could repeat my whole idea, but I might just be boring you, so ask me)

What I don''t understand... in a stockmarket, the people invest in a stock, to help this stock by giving their money, and to get money back from this support. But those investors don''t actually do the business of this stock they invest in. Well, actually they do.
So here are two thing I can see :
Do the investors have a say in what the character should do ? (a bit like a multiple personality disorder, LOL, I like this one )
Are the investors actual players ? Or can someone who doesn''t play the game invest.
If the people are only outsiders, then what''s the point of investing.
And if the people are from inside the game, then what''s the point ... are they all gonna start invest for each other ? This would be a sort of political system, but directly based on a stock market ? "Support my character, I''ll slay the evil trolls of the mountain, I''ll rescue the princess ! My opponent Sir Bragmost is nothing but the remains of an ork''s meal. Make me your candidate and I''ll be your voice, and God bless America !" Uh, yeah, or something like that

What do you think ?

youpla :-P

ps : original thoughts, though !

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RickTzu    122
I love it. Raising funds for a character by floating yourself? Can you form syndicates and perhaps back a larger group for bigger quests. A bit mercenary perhaps.

"I would slay those Orcs over the hill, but the leather needs re-tooling, and these biceps don''t oil themselves, you know." Need a level 12 Mage Stick-O-Kindness? Cannot afford it?

What about futures? eg: I bet that the Highbottom clan will whip Sir Bragalot next Spring, expanding territory.

Actually, didn''t this happen in Ultima Online, where someone sold property for 1,000s in real money?

RickTzu

Sine caffeae dedere spem deponere.

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First i''ll elaborate for Dak Lozer, i hope this helps. Consider the pay/month scene with mmorpg''s. Let''s say $10 a month. Now we remove this but you (the owner of the server) still want money for you game. People go to your web site and pay $2 for a blank character. Now consider this $2 as a stock brokers fee. Once a player has a character it goes on a huge board that looks something like the list of theads in the game design corner with a price beside each character, lets say for a newbie it''s $0.01/rpgshare. Now with your newbie character you pick money up from with the game it''s self and trade this money in to out of game credits so you can invest in other players, or yourself and push the price up.

Now to add on, if a character die''s then you have to pay for a new character and all the money that was put into other things by your other character gets liquidated. You could also have atrophy in the game so if you don''t touch your character for a week then it loses skill/attribute points and if they reach zero (any one of them) bang, your out.

Next we got dividends, well that would be entirely up to the player but the $managment gui would have to be supplied for players. I don''t think you should be able to buy new characters becuase this would be taking money away from the owner.

Now the tricky bit is is that only maybe 10% of your character is floated from the word go. and it''s up to you to float the rest when you can make lots of money from it (when the price is high).

Option: Remove the atrophy and make it so you have to pay up a certain amount of character-cash each month to keep him or her alive. So it''s either your money or virtual money.

Ahw, the reason why people would invest in your character are for 2 main reasons and 1 sub reason:
1. to collect dividends.
2. to sell the stock at a higher price
subreason. when money is made out of game you can bring that money back into the game so your character has more cash and can buy things or pay of the next monthly debt etc.

All this investing would only be done by gamers not by people out of the game, there would be no reason as i can see. Unless you wanted to set up a action on your server for players to buy and sell their characters aswell

Rick Tzu,
quote:

I love it. Raising funds for a character by floating yourself? Can you form syndicates and perhaps back a larger group for bigger quests. A bit mercenary perhaps.


Do you mean, like you could also float a guild or clan? That''s another good idea i guess. You could just go crazy with this idea it think. Do it how ever you want as long as it brings fun into the game



I love Game Design and it loves me back.

Our Goal is "Fun"!

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