Fading in DirectDraw
What''s the fastest way to achieve a fading effect in DirectDraw? Could someone either explain or else point me to a thorough tutorial on the subject? I''m using Visual C++ 6.0 and DirectX 7; the project is a tile-based RPG I''m running in 320x240x16bpp. Thanks a lot!
-Ironblayde
Aeon Software
I''d just e-mailed you something. It''s a tutorial in html format and a VC++ project that will teach you how to fade directdraw surfaces.
It''s the only way you can do this, at least if you don''t want to use Direct3D.
It''s the only way you can do this, at least if you don''t want to use Direct3D.
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