sounds like what i need, but it doesnt exist in my version of opengl and info on it al almost nonexistant.
glShareLists( m_library_viewRC, m_hMemRC)
which header file defines it?
Shot in the dark texture question
Hi Mulligan, good to see the editor's going well. I had this problem (yup, my editor's still in development too), and the best way to do it seems to be to create a master rendering context for your main window, load all your textures into that, then create the child windows and their child rendering contexts, and link each one to the master rendering context with a call to wglShareLists. This way, the textures aren't tied to any particular child window, and you can change them easily. Your editor's based on UnrealEd, right?
Windows 95 - 32 bit extensions and a graphical shell for a 16 bit patch
to an 8 bit operating system originally coded for a 4 bit microprocessor,
written by a 2 bit company that can't stand 1 bit of competition.
[edited by - iNsAn1tY on January 25, 2004 4:53:09 PM]
Windows 95 - 32 bit extensions and a graphical shell for a 16 bit patch
to an 8 bit operating system originally coded for a 4 bit microprocessor,
written by a 2 bit company that can't stand 1 bit of competition.
[edited by - iNsAn1tY on January 25, 2004 4:53:09 PM]
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