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odizzy

3D Game Studio

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Anyone have an idea of the level of networking technology in 3d Game Studio. From the web site: Multi-player dead reckoning client/server mode for LAN and Internet (TCP/IP,UDP) Multizone/multiserver support for massive online multiplayer games But has any one had any experience with how well it works in a real situation.

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Guest Anonymous Poster
I''ve used Conitec''s engine for awhile now and I have to say that their network code is average if not less than. Sure it supports those things but be prepared to write a good deal of it (if not all) on your own. It get''s very sluggish and I only know of one user that is developing a MMORPG out of it. But their company is based on Client/Server technologies and they are implementing their own design.

Great front end engine though, I''ll have to admit that.

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I am afraid I must concur with Anon. The network code in 3DGS is.. like sticking a blunt object into your eye socket over and over..

The engine is marvelous to work with for development and I am currently using it very successfully but it absolutely needs lots of DLL plugins to customize it to your needs. Not that that is a bad thing. I personally think its great. I am just looking for a good C++ coder to work with me to develop our alpha network transport layer using a middleware so I can proceed with the dev process.

Cheers and good luck,
Mark

Aakrana: The Forgotten Lands
Currently seeking help from:
C++ coder
ZeroC / ICE programmer

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