Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


3D Game Studio

This topic is 5405 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Anyone have an idea of the level of networking technology in 3d Game Studio. From the web site: Multi-player dead reckoning client/server mode for LAN and Internet (TCP/IP,UDP) Multizone/multiserver support for massive online multiplayer games But has any one had any experience with how well it works in a real situation.

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
I''ve used Conitec''s engine for awhile now and I have to say that their network code is average if not less than. Sure it supports those things but be prepared to write a good deal of it (if not all) on your own. It get''s very sluggish and I only know of one user that is developing a MMORPG out of it. But their company is based on Client/Server technologies and they are implementing their own design.

Great front end engine though, I''ll have to admit that.

Share this post

Link to post
Share on other sites
I am afraid I must concur with Anon. The network code in 3DGS is.. like sticking a blunt object into your eye socket over and over..

The engine is marvelous to work with for development and I am currently using it very successfully but it absolutely needs lots of DLL plugins to customize it to your needs. Not that that is a bad thing. I personally think its great. I am just looking for a good C++ coder to work with me to develop our alpha network transport layer using a middleware so I can proceed with the dev process.

Cheers and good luck,

Aakrana: The Forgotten Lands
Currently seeking help from:
C++ coder
ZeroC / ICE programmer

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!