pentium 4 1.8ghz
9600pro
512mb PC2100
rna lieka dream. I never dropped below 95fps.
Project Leader: Cold War: Melting Point
http://www.cw-meltingpoint.com
Test my 3D Engine Demo
Hi
ASUS Cuv 4X 1Ghz
Ram : 1.3 Ghz
Ati 9600 Sapphyr XT 256 | Presets Fps
No Vsync 1024x768x85 | Anisotropic X16-Antialias X4 = 48/70
Fulscreen more | Anisotropic off-Antialias X4 = 140/190
Antialias On |
Triple Buffer on |
Very nice Job look like the S.T.A.L.K.E.R Ovilion (Alpha demo) engin(X Ray)
so smooth
ASUS Cuv 4X 1Ghz
Ram : 1.3 Ghz
Ati 9600 Sapphyr XT 256 | Presets Fps
No Vsync 1024x768x85 | Anisotropic X16-Antialias X4 = 48/70
Fulscreen more | Anisotropic off-Antialias X4 = 140/190
Antialias On |
Triple Buffer on |
Very nice Job look like the S.T.A.L.K.E.R Ovilion (Alpha demo) engin(X Ray)
so smooth
Ran perfectly. That''s a pretty promising terrain engine you''ve got there. Keep up the good work.
Athlon XP 2100+
Radeon 9500 Pro 128M
512 MB RAM
Windows XP SP1a
DirectX 9.0b
Athlon XP 2100+
Radeon 9500 Pro 128M
512 MB RAM
Windows XP SP1a
DirectX 9.0b
60-70 fps didnt blow anything up... nice job
asus a7v333-x shoulda got the nforce
xp 2600
512 p2700 ram
radeon 9000 pro (AKA piece of poo) 64mb
xp pro sp1
[edited by - machiavelli on February 18, 2004 10:41:55 PM]
asus a7v333-x shoulda got the nforce
xp 2600
512 p2700 ram
radeon 9000 pro (AKA piece of poo) 64mb
xp pro sp1
[edited by - machiavelli on February 18, 2004 10:41:55 PM]
1280*960*32-85
vsync off
anti-alias off
triple buffering on
85fps ( on an athlon3200 - 2x256mb 400mhz - radeon9800pro 128mb )
Nice job!
Btw, what does the ''m'' key do, the more I press it and the more everything become slow :/
vsync off
anti-alias off
triple buffering on
85fps ( on an athlon3200 - 2x256mb 400mhz - radeon9800pro 128mb )
Nice job!
Btw, what does the ''m'' key do, the more I press it and the more everything become slow :/
Worked for me. Can''t give an fps since the text wasn''t showing up.
1ghz amd athlon
384mb ram
geforce fx 5200
What''s going on with the clouds.. almost looked like they were changing shape..?
Keep it up!
1ghz amd athlon
384mb ram
geforce fx 5200
What''s going on with the clouds.. almost looked like they were changing shape..?
Keep it up!
Thanks for the input guys, it''s very much appreciated.
Scythe Wielder:
The thing is that it''s not a terrain engine, the terrain mesh is loaded as a generic mesh.
Here''s a shot of my engine showing a cathedral modeled by Marko Dabrovic.
Hedos:
Uses ATI''s truform tech to procedurally tesselate each triangle.
Push ''m'' while in wireframe mode to clearly appreciate its effect.
Rhis:
Yep, they are animated, they not only move but billow.
------------------------------------------------------
Cuando miras al abismo el abismo te devuelve la mirada.
F. Nietzsche
Scythe Wielder:
quote:
That''s a pretty promising terrain engine you''ve got there
The thing is that it''s not a terrain engine, the terrain mesh is loaded as a generic mesh.
Here''s a shot of my engine showing a cathedral modeled by Marko Dabrovic.
Hedos:
quote:
what does the ''m'' key do, the more I press it and the more everything become slow
Uses ATI''s truform tech to procedurally tesselate each triangle.
Push ''m'' while in wireframe mode to clearly appreciate its effect.
Rhis:
quote:
What''s going on with the clouds.. almost looked like they were changing shape..?
Yep, they are animated, they not only move but billow.
------------------------------------------------------
Cuando miras al abismo el abismo te devuelve la mirada.
F. Nietzsche
Runs at a solid 55 FPS in 1280x1024x32 mode (all options off, incl. v-sync).
geForce3 ti500
1.3Ghz Athlon T-Bird
512 MB SDRAM
Really great terrain renderer in terms of speed versus quality. What methods are you using?
Later,
ZE.
//email me.//zealouselixir software.//msdn.//n00biez.//
miscellaneous links
geForce3 ti500
1.3Ghz Athlon T-Bird
512 MB SDRAM
Really great terrain renderer in terms of speed versus quality. What methods are you using?
Later,
ZE.
//email me.//zealouselixir software.//msdn.//n00biez.//
miscellaneous links
Well, i've got a top of the line gforce 2, but it doesnt run and crashes in a quite non elegant way.
Maybe you can implement mini-dumps or jump-out-of-fullscreen messageboxes?
Abominacion, where can i find that cathedral? I'm writing my own BSP compiler and would like to use something like that for testing
All in all, keep up the good work...
Edit: Found the Cathedral here, got any more big architectural files like this one?
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
"I say we take off and nuke the entire site from orbit. It's the only way to be sure."
[edited by - pentium3id on February 19, 2004 4:53:01 PM]
Maybe you can implement mini-dumps or jump-out-of-fullscreen messageboxes?
Abominacion, where can i find that cathedral? I'm writing my own BSP compiler and would like to use something like that for testing
All in all, keep up the good work...
Edit: Found the Cathedral here, got any more big architectural files like this one?
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
"I say we take off and nuke the entire site from orbit. It's the only way to be sure."
[edited by - pentium3id on February 19, 2004 4:53:01 PM]
This topic is closed to new replies.
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