executable behavior
This is not really a serious issue, yet, but I''ve noticed that the executable for my game runs differently depending on how it is executed. By that I mean that when executed from the compiler (VC) it runs smoothly and the framerate looks fine. When executed form the DOS prompt things still look fine. However, when I simply double click the .exe in windows the framerate stutters and everything seems to have a strange blueish hue. I am at a loss for why this would be happening.
I am compiling with MS Visual C++ 6.0
I am running win2k
the program uses SDL and OpenGL
Is it a console program? A win32 program? an MFC app? Debug build or release build? Wether it uses OGL and SDL shouldn''t matter though.
Sander Maréchal
[Lone Wolves Game Development][RoboBlast][Articles][GD Emporium][Webdesign][E-mail]
Sander Maréchal
[Lone Wolves Game Development][RoboBlast][Articles][GD Emporium][Webdesign][E-mail]
Put in more debug output. Compare the outputs and see. You can''t diagnoise runtime errors in the wild without them.
-ddn
-ddn
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