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# OpenGL "camera" question

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shalrath    128
I have a series of polygons being drawn between 0-128 on the x-axis, 0-255 on the y-axis (up-down), and 0-128 on the zaxis. My question is, how can I "look" at them in my opengl window. I want to get an aerial view of the whole terrain, on an angle so I can see the contour... how can I achieve this?

Easiest way is to use gluLookAt. You choose a viewer/eye position, a point to look in the direction of and an ''up'' vector which represents which way you want up to be.