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What's the name of your engine?

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well... the topic says it all just would like to know what you call your engine EDIT: and maybe what it is capable to do, and version maybe [edited by - McZ on January 24, 2004 8:23:55 AM]

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Defiant Engine EDIT: copywrite: ©2003-2004
EDIT2:it is capable of loading 5 tecture types, 3ds/ms3d/md2 loading ,sky dome, it can take a screenshot, its just started

[Mercury Software] [Google!] [ Look I DONT Follow Trends ]

[edited by - DerAngeD on January 24, 2004 8:30:12 AM]

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MRLib, comes from my name... Currently it does the minimum necessary to create a simple game.

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ToiletEngine - Only time I get to write it is when I'm on the bowl



[edited by - Jenison on January 24, 2004 11:19:56 AM]

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One that now I''m writing in huge team is called Flexible Reality System, and one that I''m going to write in summer will be called Sculpture Clay

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I''m too busy working on it to even give it a name! If I had to choose, I''d pick a title of a song. Something that sounds really cool like Black Sabbath''s Megalomania, or Iron Maiden''s Purgatory. You know, as a tribute for all the hours I''ve listened to these songs while building my engine.

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..::>JRALibrary<::..
Software accelerated 2D library on the win32 platform. Written to be easily portable should anyone ever want to. Capable of loading and saving jpg and bmp formats, and loading it's own internal 16-bit compressed format JMG.
Internal flexible GUI, and full fledged text/font handling with bitmapped fonts. Transparent Blitting, alpha blending, average blending and additive blending for sprites. A sprite manager and particle system. I'm currently working on the GUI. XML and scripting coming when and if needed.


[edited by - Bad Maniac on January 24, 2004 12:34:34 PM]

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Extatica (3d engine)
Neophyte (name may change, 2d engine, in planning stages)
uEngine (the engine my company provides me with, 2d engine, on PDA only)

Victor Nicollet, INT13 game programmer

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Ours is called Morpheus. At some point it was renamed, to Mr. Poly, but the new name never really stuck with most of our team. Our particle system is called Neo.

I bet everyone can guess approximately when this engine project started.

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AWOD

Currently in 0.7.0 beta but after this day''s work (tommorow) it will change to 0.8.0 beta. It will come out of beta in september 2004

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SarXos
Sarcos is greek for "flesh"

~Main

==
Colt "MainRoach" McAnlis
Programmer
www.badheat.com/sinewave

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Steam.

Although we''re currently re-considering, because of the similarity to valve''s service (though we decided on that name before they did...we''ll see what we''re going to do).

Muhammad Haggag

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The Fusion 3D Engine
Copyright © iNsAn1tY Games 2004


Windows 95 - 32 bit extensions and a graphical shell for a 16 bit patch
to an 8 bit operating system originally coded for a 4 bit microprocessor,
written by a 2 bit company that can''t stand 1 bit of competition.

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"the x3dengine"
(© by x3dengine company, www.x3dengine.com - page down these days)

DJSnow
---
this post is manually created and therefore legally valid without a signature

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