MD2 Using OpenGL Model OK Skin SNAFU

Started by
23 comments, last by MountainLion2 20 years, 3 months ago
My bpp is at 32. I think it has something to do with the UV not porting right.
Advertisement
That problem has nothing to do with the depth buffer.. Your textures cooridinates are messed up.

Does the model display correctly in the modeller?
Did you try flipping or rotating the texture in a paint program, (You may accidently be loading the image upside down or mirrored, or both)

There is either something wrong with the texture or texture coordinates.
"...."
Yes, the model looks good in the Modeller. I''ll play with the texture map, Thanks
I played with the texture maps..but no success, just moved the colors around. I tried doing a simple box from a tutorial from milkshape, but it didn''t work either. The screenshot for it is here:
http://home.mchsi.com/~l-neilson/wsb/html/view.cgi-photo.html--SiteID-588438.html
What am I doing wrong?
In that shot, it looks like your texture cooridinates are going over 1.0, and since you have clamping on, it just repeats the last color for the cooridinates over 1.0
"...."

This topic is closed to new replies.

Advertisement