Accumlation buffer
Is there a point to using this? Why would anyone implement something so slowwwww... I don''t have the best system - 2.0GHz, 512MB SDRAM (not DDR), 7500 Radeon... but I''d say I''m on the target machine for most devolpers, good... not great.
Anyways, I get about .10fps running a demo that uses the accumlation buffer with 4 passes... that''s just not right... If someone needs to use accumlation what''s the advantage of using that over rendering to a texture?
acumulation buffers are only supported in hardware on Voodoo 4+ (the ''T'' buffer) and thats not directly, and I _think_ on the radeon 9500+ but I can''t remember quite right, it may have been something else.
so there is very little point using them. And modern techniques using the likes of render-to-texture and such can do pretty much anything you want to do with the acculumulation buffer anyway.
so there is very little point using them. And modern techniques using the likes of render-to-texture and such can do pretty much anything you want to do with the acculumulation buffer anyway.
[off topic]
i like my pc (512mb DDR 400 PC 3200 RAM / nForce 2 / amd athlon xp 2400+ / the only thing left to upgrde the GF2 MX 400 64mb)
[/off topic]
EDIT: agp 8x supported
[Mercury Software] [Google!] [ Look I DONT Follow Trends ]
[edited by - DerAngeD on January 24, 2004 11:10:53 PM]
i like my pc (512mb DDR 400 PC 3200 RAM / nForce 2 / amd athlon xp 2400+ / the only thing left to upgrde the GF2 MX 400 64mb)
[/off topic]
EDIT: agp 8x supported
[Mercury Software] [Google!] [ Look I DONT Follow Trends ]
[edited by - DerAngeD on January 24, 2004 11:10:53 PM]
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