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Parsing Text Files

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For development I would like to store my graphics objects in text files... so that I may easily edit them while developing. Does anyone have any libraries or tools or tips or links for saving, editing, loading, and parsing text files that represent 3D meshes? Thx, -Noggin

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Look at the Milkshape3d SDK for how they load/save their meshes as ASCII test.

You may also wish to consider looking into XML as a structured way of saving your data as ''text''.

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