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LukeSkyRunner

Doom3 shadowing

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Does doom3´s shadow technique uses the same process than the one described on a article about shadowing with d3d9 shown here? If yes, I cant believe how slow it can be. Sorry, I cant even write correctly my own idiom...

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do a search in the "Graphics Programming and Theory" section, they had a good discussion of the topic there a while back.

IIRC, it was a highly optimized version of depth-fail (with capping/infinite projection) stencil shadowing.

Jack

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Can you tell me the topic''s name or at least the topic starter? Cos I did a search on "shadows doom" at the Graphics Programming and Theory section and I had dozens of results (most of them useless for me)

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