Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

RipTorn

silence

This topic is 5314 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Zero. You should not get a high pitched sound! Even if the data was type float, the zeroes would be silence. Perhaps the sound is coming from another channel, or interferece, or perhaps you are not wiping the buffer correctly.

Mark

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!