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OpenGL OpenGL window as WS_CHILD

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Problem: I need to have OpenGL rendering in a child window. Everything works fine until I add the WS_CHILD bit to the CreateWindow's dwStyle. The window is created, and as far as the if()s show, the device, rendering contexts are obtained with no problems... like I said, it all works fine unless I specify WS_CHILD. Is there something special about rendering to a child window? [edited by - mcbugzz on February 7, 2004 3:41:20 AM]

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