quote:Original post by HemoGloben
I don''t know if any of you have actually thought about network Co-op, but it''s hard. It requires sync with randomizers, and tons of other little choices that usually an indiviual computer makes. Trying to sync these, while still running a normal game, is hard and resource tasking. Not just on the computer, but to develop also.
There is literally no difference between networked deathmatch and networked coop. None. All that changes is the rules of the game and the scoring system - you don''t get points for killing your friends. The architecture required to sync lifts and doors between players provides for syncing pretty much anything, including AI agents.
I also agree that coop multiplayer is (a) better than singleplayer and (b) better than deathmatch. They''re my friends; why do I want to be shooting them? Much more fun to be saving their asses when they''re too incompetent to get out of the way of the Big-Assed Monster™.