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brunogmd

Directx 9 or OpenGl 1.4

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Since I´ve started graphics programming my main question was what api should I use ? OpenGL-never-updated or DirectX-evil-microsoft-hard-API-to-learn. I know that directX has so many features that OpenGl does not have. But I am angry about DirectX, because every single year Micro$oft come up with a new version of DirectX, therefore I always I must update my DirectX sdk . On the other hand OpenGl is cross platform, a bit easier to learn and compact. But the problem are the updates. I can´t believe that anyone has tried to Update OpenGL. I know they are planning release OpenGl 2.0 but when ??????? So... What are your opinions

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quote:
I know that directX has so many features that OpenGl does not have.

Wrong. There is no feature that is exclusive to Direct3D.

quote:
But I am angry about DirectX, because every single year Micro$oft come up with a new version of DirectX, therefore I always I must update my DirectX sdk .

You just have to download the libs seperatly. ~5mb

quote:
I can't elieve that anyone has tried to Update OpenGL.

There were several updates of OpenGL, but it's generally not that importing because every vendor can implement their new features immediatly using the extension mechanism

[edited by - noVum on February 6, 2004 2:07:42 PM]

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<< But I am angry about DirectX, because every single year Micro$oft come up with a new version of DirectX, therefore I always I must update my DirectX sdk. >>

Naw, you don''t have to. Heck I''m using DirectDraw 1.0 interface, and I''ll slowly catch up. Problem is finding those older SDK''s (I''m using DX 6.1)

Good article using DirectDraw 1.0

PDF of DirectDraw 6.1 SDK

If you are doing simple 2D games, this should be fine. The difference between early and later versions is the different numbers you put in front of your interfaces, (IDirectDraw4 for DX 6, IDirectDraw7 for DX 7), and more functions, etc. It helps to keep up with the technology and constantly update, but you don''t have to....

Phil P

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quote:
Original post by brunogmd
OpenGL-never-updated


[sarcasm]yes with OpenGL 2.0 coming It''s sure not updated.[/sarcasm]


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I''m still using DirectX 8.0

For directx9 you need to have a card that''s fully dx8 compliant but with dx8 you can go back further. I think this is the case. Correct me if I''m wrong.

~Wave

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quote:
Original post by noVum
quote:
I know that directX has so many features that OpenGl does not have.

Wrong. There is no feature that is exclusive to Direct3D.



Yep. Direct3D is all there is to DirectX. DirectSound, DirectPlay, DirectShow, and DirectInput are al figments of your imagination.

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quote:
Original post by Wavewash
I''m still using DirectX 8.0

For directx9 you need to have a card that''s fully dx8 compliant but with dx8 you can go back further. I think this is the case. Correct me if I''m wrong.

~Wave

Not true. The basic features of DX9 will work on DX7 and DX6 hardware as well. They should even go back further than that. If DX9 only worked with DX9 and DX8 level graphics hardware that would kind of defeat the purpose of using COM.

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quote:
Original post by brunogmd
OpenGL-never-updated


how can it never be updated if we are on version 1.4 which only appeared last year?
(and infact, some drivers are close to 1.5 support as well, not to mention the GLSL support in the ATI drivers)

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quote:
Original post by brunogmd
I know that directX has so many features that OpenGl does not have.



Keep in mind you can mix Opengl with the sound, input, networking and the other compoents of DirectX. You could also use other APIs such as OpenAL and OpengIL with OpenGL

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quote:
Original post by cowsarenotevil
quote:
Original post by noVum
quote:
I know that directX has so many features that OpenGl does not have.

Wrong. There is no feature that is exclusive to Direct3D.



Yep. Direct3D is all there is to DirectX. DirectSound, DirectPlay, DirectShow, and DirectInput are al figments of your imagination.



You try desperately to be a smartass and just end up looking like an idiot. How sad for you.

I could easily use any of those things in conjuction with OpenGL anyways.

quote:
Original post by brunogmd

So... What are your opinions



That you're poorly informed.

PS. It's Microsoft, not Micro$oft, twit.



[My site|SGI STL|Bjarne FAQ|C++ FAQ Lite|MSDN|Jargon]
Ripped off from various people

[edited by - wild_pointer on February 6, 2004 8:55:01 PM]

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