Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Allegiance Source code available (512MB)

This topic is 5419 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Source code from Microsoft????

Anyways it looks interesting just to see how they do things. And why is it so big??? Its probably not the full game

Share this post

Link to post
Share on other sites
I''ve got some of header so far, it looks like there are art and audio files there at least, in addition to source code. I would assume the entire game is there, with the possible exception of a built exe and installer (which is what the make files are for).

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
I played this game religiously through the beta process up till a few months after release and have followed it since.

The best way to describe Allegiance is that it is an RTS with real units (you). In the beta, before the Dplay days, this game was using sockets, and we had games that had over 200+ people in them running stably and relatively lag free. Framerate on our GF2''s with that many ships in a sector wasnt great, but the carnage was something you''ll never experience in another game. Allegiance has provided some of the most intense gaming I have ever experienced and is one of my favorite games of all time.

Gamespot''s write up on this called it the best game nobody played the year it was released.


Now for my interest. I have to be honest, I love this game. I stopped playing because it had a few really serious problems. The first, and probably most important is that it was virtually abandonware from birth. Because it was a Microsoft Research project and not a Microsoft Games project, it never got the marketing push nor development support to really ever give it a chance. Secondly, this game uses DPlay in DirectX 6 and 7 (depending on fall back). There were some serious performance issues right after release that only got fixed by working in kludges like limiting number of ships in a sector.

I would like to see this game ported to OpenGL and have Dplay stripped out and using sockets. This is at least a big step in the direction of making it portable to other platforms, and removing some of the limitations that the current code has. I have a job up on rentacoder.com (http://www.RentACoder.com/RentACoder/misc/BidRequests/ShowBidRequest.asp?lngBidRequestId=121156). If anyone is interested in tackling this, either for educational purposes or otherwise please bid. I know that it isnt a lot of money, but this will be a community project when its done, and this is completely out of my own pocket.

If you just want to take a peek at the code, there is a CVS up at http://alleg_dev.rhps.org/, anon is open to all.

If you havent played allegiance before, give it a chance. You wont regret it.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!