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is it my lib??

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hi!, i made a custom lib for my routines, such as init d3d but here''s a problem: When i call to d3d->CreateDevice i get a D3DERR_OUTOFVIDEOMEMORY, but that''s strange... when i put the code routine directly on my project it was all normal, but now that i''m putting it in a lib the problem appears... is this normal?? what can i do??

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