[java] Java 3d over a network

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2 comments, last by pudge 20 years, 2 months ago
i would like to have my game that uses Java3D API run over a network. could someone give me a brief insight in how i should go about constructing this game with multiple views running over a network?
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um, youre going to have to give us more information for us to really help you, but really the networking code and the graphics code should be seperate. eg there is a world state which the graphics code looks to to render what is going on and the network code occasionally updates.

give us more info and we can help you more.
I don''t share this point of view, i believe you can as well tie together computations/visual/network, it''s just a different concept.
You can use several networking apis do manage data, look at:
NIO
RMI
JMS
JSDT
Despite of beeing very old, i love the last one (JSDT) most and find it''s the most productive. Data sharing just becomes plain easy.
cheers
i wouldn''t even be suprised if a complete 3d world could be shared as only one "shared object". However, i''m not sure of it and every tiny change would make the whole scene be "shipped" to the others (i suppose), killing performances.

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