Has anyone used the oDepth register in PS 2.0 (and up)?
I''ve just been racking my brain trying to figure out a useful application for the oDepth register in PS 2.0 and up, and I was wondering if anyone had any demos (preferably screen caps, I''ve only got a GeForce4) of oDepth being used, or some applications of it.
I know I use it for some research apps I''m working on. But I''m working on hardware ray tracing using pixel shaders. I render a screen-aligned quad and use the pixel shader to test for intersection against the geometry. If there''s an intersection, I write out the depth of that intersection to the oDepth register.
I''m sure there are other applications that it could be used for as well.
neneboricua
I''m sure there are other applications that it could be used for as well.
neneboricua
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