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Direct3D and textures.

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I want to load a texture with my d3d class. I just don''t know the steps. I know you have to create a vertexbuffer and a struct to hold the format. I know you have to create a texture and then set it up. But how do you actually display this texture? I''m a little confussed, but heh i''m a directx noob and i''m aloud a little confussion.
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