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DirectSound and Notify Points problem

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Hi I have a problem. I Have created a streaming buffer class thats decodes and play mp3's that is using notifypoints to refresh the buffer but when im creating a second buffer and play along with my streaming buffer i dont know how but the start or looping of the second buffer triggers the notifications points of my first streaming buffer and i dont know how is this posible Can you help me?? Can u run faster than AMD Athlon processor ??:> [edited by - Maker on February 20, 2004 2:14:39 AM]

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Ok I have solved the problem on my own. The thing is that when you create a stream buffer you must forced it to use software memory not hardware because stream buffer cannot mix in hardware. And now the sound mixing is working fine

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