Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

CDSmith

OpenGL Latest OpenGL Header Files/Libraries

This topic is 5293 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, I''m working with some textures and I''m trying to do the following (I''m tileing textures as a background and I''m trying to get rid of those nasty lines that are appearing between them): glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); pretty simple... I found a few examples of this in the red book... my problem is that when I compile using VC++6.0, I get that GL_CLAMP_TO_EDGE is undefined. Now I realize that GL_CLAMP_TO_EDGE is OpenGL 1.2 and later, which makes me think that my gl.h and libraries are 1.1 Where/How do I get the latest librarys and header files. I have looked on google and all I can get is that www.opengl.org says they come with the Windows 2000. I downloaded ATI''s OpenGL SDK to see if it is something that will come from the graphics card vendor but it didn''t appear to have an updated gl.h... Am I just not looking in the right places???? Any help would be appreciated. Thanks Chris

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!