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Hello We've recently released a demo of our 16-month-old multiplayer lemmings-like game which we call CLONES. Why is it so great? Read the game specs. You can download it at http://www.tomkorp.com/clones/download.asp We've been working on improving the gui and the singleplayer interface, so any comments to that end would be great! In addition, if you have a low-end machine we'd like to know the fps you get when you uncheck the 'display background' checkbox in the options menu and then return to the main menu. If you like the game then find my server and we'll have a match! [edited by - rt on February 24, 2004 3:49:08 PM]

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Good job!
I looked at the server list and there was someone, it was ''hanta''.
I played with him at least 1 hour
Really cool game!
congrats

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Guest Anonymous Poster
Very nice! I had some trouble figuring out the Singleplayer menu (the brain thing) but i liked how the nodes came flying out of the brain like that. I assume the background on the main menu is some sort of saved game? Nice effect.

Specs: PIII 700, 256MB ram, GeForce2/32MB. ~60 fps in the main menu.

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Guest Anonymous Poster
Cool! Brought back all the great memories of Lemmings, but with better graphics

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Thx for all the feedback! In the final version we plan to include some ''show once'' help to get players started using the brain interface.

Hedos, glad to hear you like the game. Have you tried making some levels in the mapeditor? The 3-player match we had was pretty cool

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wow!
I enjoyed playing this game!!!
it dosent happen alot, so it''s a good thing :-)
good job.
one thing, you should make the GUI of the single player simpler, I mean, it''s hard to see those little things in the brain, beside that, GREAT!!!

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Ilankt, thank you for the info! It is a bit tricky to locate the regions on the 3d brain. We tried to help out by adding those green bulls-eye symbols to mark their locations. The regions should change color too as your mouse moves over them. Maybe they should be brighter? Try to find me on the worldserver and we'll have a match, i'm always ready to play!

Hedos, good first map. Try increasing the width and height so that the level has some extra space around it. Remember to read the mapeditor help to learn all the shortcut keys, it will speed up designing levels We'd love to add your maps to the 'fan created maps' page here http://www.tomkorp.com/clones/fanmaps.asp

[edited by - rt on February 22, 2004 6:38:06 PM]

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Maybe, RT, if you just put some visible arrows around the brain -- a turn left/right arrow on each side, and a zoom in/out arrow on the top/bottom -- that would give a bit more reinforcement to the "Oh, I''ve gotta explore and look around for my levels." But I also agree that if you make it so the areas pulsate visibly when you move your mouse over them, that would help the effect, too.

I got to play the game a little bit, and so far it looks like a decent, rock-solid Lemmings clone. Good work, very well polished there! Is this all OpenGL or Direct3D?

---
- 2D/Pixel Artist - 3D Artist - Game Programmer - Ulfr Fenris
[[ Gaping Wolf Software ]] [[ GameGenesis Forums ]]

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quote:
Original post by FenrirWolf
Maybe, RT, if you just put some visible arrows around the brain that would give a bit more reinforcement to the "Oh, I''ve gotta explore and look around for my levels.

Good work, very well polished there! Is this all OpenGL or Direct3D?


That''s a good idea. We assumed that people would want to click--drag to rotate the brain, but buttons which serve the same purpose would make it even more user friendly.

The game is DirectX 8, created from scratch. The two of us have been working on it on and off for about 16 months. The next task we''d like to tackle is a multi-language system so that people everywhere can enjoy CLONES

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oh, talking about multi-language, a good idea would be to support different keyboard language..

My keyboard configuration is ''French Canadian'' and in your game it automaticly switch to english keys.. so I''m always inverting the special characters

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quote:
Original post by Hedos
oh, talking about multi-language, a good idea would be to support different keyboard language..

My keyboard configuration is ''French Canadian'' and in your game it automaticly switch to english keys.. so I''m always inverting the special characters


That''s a good point. It makes sense to support different keyboard layouts for different languages Have you been able to beat all of the singleplayer levles? Make any new maps?

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quote:
Original post by rt
That''s a good point. It makes sense to support different keyboard layouts for different languages Have you been able to beat all of the singleplayer levles? Make any new maps?



I did all the missions in one part of the brain and 2 or 3 missions in another part

And no, I haven''t made other maps, I don''t really have the time to do that at the moment..
Well, at least I played a few games with a friend 2 days ago

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RenderTarget, does the game crash everytime you enter the options menu from the main menu? Please post (or email rt@tom[nospam]korp.com, remove the [nospam]) the contents of 'client.txt' in the \exe folder after the crash, that will give us some information which might help. In addition please post your system specs too
The main menu buttons sometimes don't respond if the CLONES window loses focus while it's loading up or loading a level. Clicking on some other window or minimizing the clones window usally fixes it.
We've never heard of the game hanging when loading a level, so please post (or email) the contents of both 'client.txt' and 'server.txt' after the crash to us for investigation.
Thank you for reporting the problem you had, and we're sorry for any frustration it may have caused you.

Hedos, do you think the levels on the smaller second brain are too hard? We tried to group all the ultrahard ones together to allow playes to complete the 'easy' path first.

GroZZleR, ah but there are! Check out the game stats page or the recent matches page. There are a handful of players out there, but it seems that instead of creating their own servers they just join the one that is already there and have a 3 or 4 player match. There is also a problem running a server if you are behind a router so that could restrict some people. I run a server most of the day in a seperate window while i do my work so keep trying you're bound to get someone!


[edited by - rt on February 26, 2004 8:03:10 PM]

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Guest Anonymous Poster
I''ve tried out the demo and it''s really cool. I like the way that the neurons self-assemble for the brain thingy. Maybe you could add some interesting background for the brain instead of leaving it black? I''ve got a 1.47GHz Duron processor with a Radeon 7500 and the game runs excellent. Good job! I managed to play with someone online and it was a lot of fun. Much better using the mouse instead of the gamepad on Super Nintendo''s version of Lemmings split screen. Can''t wait to play again...cya!

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we are currently adding multi-language support, so if anyone can help with translation to french, japanese, or sweedish we would be thankful

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