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nitzan

OpenGL OpenGL conversion

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Hi, I am in the process of convering some OpenGL code to Direct3D and I have a question about matrices. Are there any equivalent calls in Direct3D for the OpenGL calls pushMatrix() and popMatrix() ? Thanks, Nitzan

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Nope. You have to maintain your own matrix stacks. I think there are D3DX MatrixStack objects that might help you though.

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