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Stretching surface support.

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Is stretching of a surface during a blit in DD, by changing the destination rect, something that is fairly widely supported hardware wise? ...or atleast guaranteed to run with emulation? Speed isn''t really an issue since it''s a very minimal amount of stretching, I just want to make sure it''s not something that''s only going to work on some setups. Thanks.

I know only that which I know, but I do not know what I know.

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